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Old Dec 22, 2008, 07:17 PM // 19:17   #1
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Question 800 Health Warrior?

I know its possible because I've had a warrior in my team who announced his health. I guess runes, 15k+ armor, and 'Endure Pain' (?) take part in making the health so large.

Can someone give me anymore help on how I can have as much health as possible?

Thanks ;]
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Old Dec 22, 2008, 07:24 PM // 19:24   #2
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Why? No point in having so much health.

Probably Mo/D with Vital Blessing, Vital Boon, crapload of enchantments + Ranger/Monk with Symbiosis and more enchantments would exceed it.

But if you really want a Warrior to waste his skill bar on heaving a lot of health, use only Minor runes, get Superior Vigor, +health runes, Survivor insignias, +30 health on weapon, +30 on shield, or +45 on Enchanted, take Vital Blessing and Endure Pain. But then again, after Endure Pain runs out, and your VB gets shattered, you are really screwed. And useless.

Why did you write "15k+ armor"? You really believe armor's price has an impact on it's quality?
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Old Dec 22, 2008, 07:24 PM // 19:24   #3
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[endure pain][defy pain][signet of stamina]

Are the 3 skills a warrior has at his hand to increase his health at will, though not permanently and only under certain conditions like Signet of Stamina. Endure Pain cannot be kept up permanently and although defy pain can be, in combat, it will take your elite slot.
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Old Dec 22, 2008, 07:25 PM // 19:25   #4
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there are several ways to get 800+ health but you cannot sustain it for very long and it doesn't require 15k armor. Endure Pain, Defy Pain, Signet of Stamina, Vital Blessing, Symbiosis comes to mind, vitae runes + vigor + survivor.
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Old Dec 22, 2008, 07:26 PM // 19:26   #5
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http://guildwars.wikia.com/wiki/Signet_of_Stamina

http://guildwars.wikia.com/wiki/Defy_Pain
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Old Dec 22, 2008, 07:32 PM // 19:32   #6
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Quote:
Originally Posted by Abedeus View Post
Why did you write "15k+ armor"? You really believe armor's price has an impact on it's quality?
I really meant to write 15k luxon. Thats the armor the team mate was wearing.
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Old Dec 22, 2008, 07:45 PM // 19:45   #7
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Quote:
Originally Posted by Sheridan View Post
I really meant to write 15k luxon. Thats the armor the team mate was wearing.
Still, the armor skin has no relation whatsoever with the statistics of the armor set. Abe simply stated that information wasn't needed, and he's right.
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Old Dec 22, 2008, 07:57 PM // 19:57   #8
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Quote:
Originally Posted by RotteN View Post
Still, the armor skin has no relation whatsoever with the statistics of the armor set. Abe simply stated that information wasn't needed, and he's right.
Oops, ok sorry, thought it would be!

Thanks for the quick replies aswell!
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Old Dec 22, 2008, 08:44 PM // 20:44   #9
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Only way i can think the warrior would have 800hp is if hes been bonded by a monk ( like the 600 monk tank ) - was there a bonding monk in the team by chance ?
As for armor - all armor of same ar rating has only 1 thing that differs it from another of same ar - its look . Remember in gw armor is a money sink and the better looking it is usually means its pricier altho some high price armor looks crap ... id love changes to monks armor as ancient and prima both looks awfull as well as the daft idea to make male and female armor look totally different - fow on male warrior looks gd but on a female warrior it looses appeal tho in a weird way male an female monks dont differ that much.

dear anet santa.... if possible give us some new funky armor for all chrs ... say something like warrior but ar relating to class so we could have a mo/w who looks like a holy warrior..
jk lol
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Old Dec 22, 2008, 09:33 PM // 21:33   #10
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Just in case you were planning to actually do this in regular PvE, please don't. 625 health is more than enough. If the monks can't take care of you with that then get better monks. Besides, every +health skill you take is one less damage skill, and thats bad.

PS/random/off-topic: Santa is an anagram of Satan.
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Old Dec 22, 2008, 09:41 PM // 21:41   #11
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Max HP attainable without any conditionals having to be met (while enchanted, in stance, while hexed, etc.) would be:

Level 20: 480hp
Superior Vigor Rune: +50hp; (530hp)
5x Survivor Insignia: +5hp (Helm), +5hp (Gloves), +5hp (Boots), +15hp (Chest), +10hp (Legs); +40hp total (570hp)
4x Rune of Vitae: +40hp; (610hp)
One-handed Martial Weapon w/ Fortitude Grip/Pommel: +30hp; (640hp)
Shield w/ Fortitude Handle: +30hp; (670hp)

This means you will be running a 13 / 12 Attribute Split for Weapon / Strength or a 12 / 10 / 8 Attribute Split for Weapon / Strength / Secondary Profession (so you don't lose the full AL bonus from your shield if you suffer from the Condition Weakness, since it causes -1 to all Attributes)

Sure, you're going to have 670hp, unconditional, but is losing +1 Weapon skill, +1 Strength, a possible +1 to a Secondary Prof Attribute, 20% Reduced Blind and Weakness duration, and an extra second of Knockdown that the standard Warrior Rune/Insignia setup grants worth it? Not really.

My Warrior runs with 4 Survivor Insignia (Head, Chest, Legs, Boots), Stonefist Insignia on Gloves (+1 second KD time), Sup Vigor, Rune of Vitae, Minor Weapon and Strength Runes, and a Rune of Clarity (20% reduced Blind/Weakness duration), and he still has 635hp maximum, with no conditions needed to get any of the extra hp.

[[Endure Pain] cannot be kept up indefinitely, and when it drops, you lose any bonus hp it granted you, not from the top of your hp pool, but the bottom. Same thing with [[Defy Pain], which as stated earlier, can be maintained in combat, but it takes up your Elite Skill Slot, which is better used for another skill (unless Farming - Defy has a few uses there), and [[Signet of Stamina] only lasts until you attack (which, again, can be used for Farming, but is better left off of a Warrior's skillbar for general gameplay).

Hope all the information helps, Sheridan.
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Old Dec 22, 2008, 09:44 PM // 21:44   #12
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defy pain alone will bring ur health past 800hp
and its more than fully sustainable (during battle that is)
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Old Dec 22, 2008, 09:51 PM // 21:51   #13
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well u can also get 800hp by simply using ursan blessing if its pve. heh
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Old Dec 22, 2008, 11:25 PM // 23:25   #14
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The purpose of a great spell like Defy Pain, is to save your hide, when you need a buffer to keep you alive until you can heal again, or get in that final blow. You buff your hps. That's it.

Last edited by Swirler; Dec 22, 2008 at 11:28 PM // 23:28..
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Old Dec 23, 2008, 12:01 AM // 00:01   #15
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Quote:
Originally Posted by kagenuma View Post
well u can also get 800hp by simply using ursan blessing if its pve. heh
ursan gets my guess.
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Old Dec 23, 2008, 10:15 AM // 10:15   #16
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Quote:
Originally Posted by Swirler View Post
The purpose of a great spell like Defy Pain, is to save your hide, when you need a buffer to keep you alive until you can heal again, or get in that final blow. You buff your hps. That's it.
A better solution is to get monks that can do their job (keep you alive) so that you can do your job (blow stuff up) without having to waste slots (including your elite) on defence.

PS: Defy Pain is a skill, not a spell. You might think I'm being picky, but it does make a difference.
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Old Dec 23, 2008, 11:20 AM // 11:20   #17
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Quote:
Originally Posted by Marty Silverblade View Post
A better solution is to get monks that can do their job (keep you alive) so that you can do your job (blow stuff up) without having to waste slots (including your elite) on defence.

PS: Defy Pain is a skill, not a spell. You might think I'm being picky, but it does make a difference.
What he said.

PS: An elite skill, mister picky!
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